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Super Zaxxon : ウィキペディア英語版
Zaxxon

|modes = Up to 2 players, alternating turns
|platforms = Arcade, various
|genre = Isometric shooter
|cabinet = Upright and cocktail
|arcade system = Sega Zaxxon hardware
|cpu = Z80 (@ 3.04125 MHz)
|sound = Samples
|display = Raster, 224 × 256 pixels (Vertical),
256 out of 512 colors
}}
is a 1982 isometric shooter arcade game developed and released by Sega. Some sources〔(Company:Ikegami Tsushinki - Game Developer Research Institute )〕〔(ドンキーコング裁判についてちょこっと考えてみる ) Thinking a bit about Donkey Kong, accessed 2009-02-01〕〔, , , 2005, ISBN 4-9902512-0-2.〕 claim that Japanese electronics company Ikegami Tsushinki also worked on the development of ''Zaxxon''. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.〔(''Zaxxon'' ) from the Killer List of Videogames (KLOV)〕
At the time of its release, ''Zaxxon'' was unique as it was the first game to employ axonometric projection, which lent its name to the game (''AXXON'' from ''AXON''ometric projection). The type of axonometric projection is isometric projection: this effect simulated three dimensions from a third-person viewpoint. It was also one of the first video games to display shadows, to indicate the ship's altitude above the surface;〔Bernard Perron & Mark J. P. Wolf (2008), ''Video game theory reader two'', (p. 158 ), Taylor & Francis, ISBN 0-415-96282-X〕 the game also employed an altitude meter, allowing the player to control how high or low the ship is above the surface. It was also the first arcade game to be advertised on television,〔Mark J. P. Wolf (2008), (''The video game explosion: a history from PONG to Playstation and beyond'' ), p. xviii, ABC-CLIO, ISBN 0-313-33868-X〕 with a commercial produced by Paramount Pictures for $150,000.
The world record on ''Zaxxon'' is 4,680,740 points scored by Vernon Kalanikaus of Lā'ie, Hawai'i, on March 15, 1982, according to the Twin Galaxies Intergalactic Scoreboard.〔(''Zaxxon'' entry ) from TwinGalaxies.com〕 A bootleg of the game was released in the arcades in 1982 called ''Jackson''.〔(''Jackson'' entry ) from CAESAR (Catalogue of Arcade Emulation Software - the Absolute Reference)〕
==Ports==
Between 1982 and 1985, ''Zaxxon'' was ported to MS-DOS (as a booter), Amiga 1000, Apple II, Atari 8-bit family, Atari 2600, Atari 5200, MSX, ZX Spectrum, Commodore 64, Dragon 32, ColecoVision, Intellivision, Sega SG-1000 and TRS-80 Color Computer.
The Atari 2600 and Intellivision ports were noticeably different because they used a 3rd person, behind the ship 3D perspective instead of the isometric graphics of the other versions. The ColecoVision version, designed by Coleco staffer Lawrence Schick, was the first home version to use the isometric graphics.
In 1983 Coleco released a table top version of Zaxxon with a double panel VFD screen.〔(Announcement of Handheld ''Zaxxon'' ) Electronic Games Magazine July 1983〕 Bandai〔(Bandai ''Zaxxon'' ) from handheldmuseum.com〕 released 2 Zaxxon handhelds: one VFD table top for the European and Japanese market, and an LCD card game sold worldwide.
In 2006, ''Zaxxon'' games were included as bonuses on the ''Sega Genesis Collection'' for Sony's PlayStation 2 and PSP consoles. The original ''Zaxxon'' is the game included on the PS2, and ''Super Zaxxon'' is the one available on the PSP. ''Zaxxon'' was also included as an unlockable arcade game in ''Sonic's Ultimate Genesis Collection'' for the Xbox 360 and PlayStation 3.
The arcade version was released on the Wii Virtual Console in Japan on December 15, 2009,〔(December 2009 releases in Japan )〕 the PAL region on March 5, 2010 and North America on April 12, 2010.

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
ウィキペディアで「Zaxxon」の詳細全文を読む



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